How much does a custom app or web project cost?
It depends on scope, and any firm number quoted before scoping is a guess dressed up as a quote. What we can commit to is the process: a free scoping call, then a written scope with a fixed price or capped estimate before any work begins, so the number you approve is the number you pay unless you change the scope. Small automation and tooling work is typically the cheapest and fastest to deliver; a full app taken through App Store release is the largest.
How long does a project take?
A focused automation or internal tool is usually weeks. A web platform with payments, authentication, and search is longer. A full mobile app taken to App Store release is longer still, and you should add time for App Store review, which is measured in days and occasionally needs a resubmission. We give a schedule with the written scope and flag which parts are outside our control.
Do you work with existing codebases, or only new projects?
Both. Taking over an existing codebase is common work: an app whose original developer is gone, a build that stopped compiling against a new SDK, or a project that stalled and needs an honest assessment of whether to continue, refactor, or restart. We'll tell you which of those three it is, including when the answer is unwelcome.
Who owns the code and the accounts?
You do. The source is yours, and developer accounts, hosting, domains, and third-party services are set up in your name and billed to you wherever possible, so nothing is hostage to our continued involvement. At handover you get the code, the credentials, and documentation written for whoever maintains it next.
Can you publish an app under our own developer account?
Yes, and it's usually the right choice — your App Store presence, ratings, and reviews should accumulate under your own organisation. We work inside your App Store Connect account, handle the submission mechanics, privacy label declarations, and review correspondence, and hand the whole thing back.
Do you do ongoing maintenance after launch?
Yes, and mobile projects in particular need it: each annual iOS release can break assumptions, deprecate APIs, or open up capabilities worth adopting. Maintenance can be an ongoing arrangement or occasional scoped work. It isn't compulsory, and the handover documentation is written so another developer could pick it up instead.
Will you tell us not to build something?
Yes. If an off-the-shelf tool already solves your problem, or the idea has a fatal platform constraint, or the budget can't reach a usable version, saying so in the free scoping call costs us one project and saves you a much larger amount. That's part of why the scoping call is free.
What kinds of projects do you turn down?
Work we can't do well or wouldn't want attached to our name: products whose business model depends on dark patterns or deceptive advertising, anything needing deep platform expertise we don't have, projects with a deadline the scope can't fit, and engagements where nobody on the client side can make decisions. We'd rather decline at the scoping call than deliver badly.